![]() ![]() It also has the advantage of needing much less effort from you. This is much more rewarding than completing the settlements, even on long term as FPs call FPs and the sooner the better. ![]() been working on my first Viking settlement for a couple days. ![]() It will take you only 29h and 2m, plus your and the server's reaction times, to yield 25FPs.Ĭonsidering 36h instead (because you need to sleep), you should be able to produce 500 FPs a month, 16.5FPs a day on average. When starting the Viking Settlement the player will have a city grid the size. Wait the 24h cooldown between abortion and starting of a settlement.Look at the development tab and check the totals you need of each good. Wait 1 hour and start a 4 hour production (always 4 hours unless you are sleeping or know you cant collect). Can this be corrected please Regards Jedi. Start the settlement, build 4 shacks, 10 runestones and roads then build 1 axe guy when shacks are up. Unfortunately I do not have the option in my build menu to do so. Part 16 - Bonds for Generations- I have to build a clan house. The Merchant can be unlocked after completing the first 6 quests of Feudal Japan, and with it, a new way to earn Cultural Goods Once unlocked, you can access the Merchant in the east of the settlement. Disconnect them in far corners (just keep 1 connected to get notifications) I didnt complete the viking settlement.I have figured out why not. Feudal Japan brings a brand new element to the Cultural Settlements, The Merchant.But time is money, so how can you make the most out of it? This method is the fastest way to do so. Upon completing the 5th quest of the viking settlement, you receive 20FPs from a milestone reward and 5FPs from a quest reward. ![]()
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